Such moments feel like completing the Triforce in a Zelda game, and this was just one puzzle out of around 120. I then reconfigured my jammers and connectors to work my way back to the cube, dumped it on the trigger panel, and claimed the tetromino that was my goal. I then doubly disabled one of the open force fields with the jammer, and then popped a new cube on a spring before another fan, which sent the cube flying over the wall into the next room with another trigger. I stripped the head off the disabled fan, then used a laser connector to trigger another pair of doorways by shooting out three beams. In one puzzle alone, I used to block to disable a force field by setting it on a trigger, after which I took a jammer to disable the fan that was blowing me back down one particular corridor. The Talos Principle's first-person perspective puzzles differ from Portal's with their emphasis on deliberate thinking rather than action and speed. Want a real challenge? Go for the puzzles that reward stars. It eases you into the tough parts (perhaps too gently, as the going is a tad too easy early on), but in time it reaches a pitch of near-orchestral magnitude. It doesn't introduce any nifty, novel gimmicks of its own in the vein of Portal's portal gun, but it positively nails using conventional elements like blocks, signal jammers, laser connections, motion-recording devices, and even turrets to complete each puzzle.
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