![]() ![]() We talk about often with the show, it's like we're building a sleeker, faster car, out of all the parts of a bigger, longer train. And that allowed us to sort of accentuate the beats of the story by doing things like that by foreshadowing or by moving or bringing elements in earlier later. ![]() But when we went through the process of adapting for the screen, we knew exactly where the story was beginning and where it was ending. I think even during the game we would invent new aspects of the character that would then apply backward through all their history right up to the end of that game together. Liam O'Brien: Oh, well, it's one of the benefits of the adaptation process. One of the ones that really stuck out to me was this connection between the Matron of Ravens and Vax before the tomb, even in the first episode, where he sees her during the dragon attack. I really love some of the changes you guys made to Vax's story this year. I definitely remember during the first episode of campaign 2, Laura immediately was like, "Caleb smells bad." To the point where, either as a joke or seriously, I invented a box full of lavender that I kept it in eventually. And I believe they made a point of pointing that out for the armor during the stream game as well. Liam O'Brien: I think the group has a fixation with making sure that I know that all my characters in the stream smell bad. ![]() I was just like, "Oh, that's gonna be bad by the end of the season." I remember during the first watch-along this year, you were talking about why it lights up yellow. And he flies through cedar trees and fields of lavender, so I'm not too worried about it. How bad does the Deathwalker's Ward smell by the end of the season? But I have to start with a very serious question. ![]()
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